![]() ![]() A survivor's archetype determines how affected they are by morale events (that is, how many points they get from an event). ![]() ![]() Survivors of different archetypes will have different diary notes in reaction to an event. While the game files contain diary notes for two modifiers, Aggressive and Apathic, in practice children don't seem to be able to shift into these modifiers. ![]() This table lists each survivor's archetype and modifier, according to how they are named in the game files, roughly ordered from least to most empathetic.Ĭhildren have their own archetypes, simply named "Kid". Their exact effects will be discussed later in this article. Each of them also has a "modifier", an extreme negative state of mind that they will shift to upon experiencing enough negative events. Two stats comprise this mechanic: archetypes and modifiers.Īll the playable characters are divided into 4 different personality archetypes, which will have a variety of effects on their reactions to morale events, as well as their behaviors. The system displays no visible measures or stats, however, it may be inferred indirectly from a character's comments in the Bio window, from dialogue when cheering up depressed people, and other clues. The sympathy mechanic forms the basis of characters' personalities and their reactions to moral and interpersonal behaviours such as committing crimes, aiding people, or consoling others. ![]()
0 Comments
Leave a Reply. |